About

Biography & Practice

Artist Statement

I build living public artworks where machine perception, environmental data, and human presence shape one another. The works behave less like fixed images than like responsive atmospheres: systems completed by site, body, data, and time.

My practice gives form to conditions that are difficult to see directly: ecological rhythm, atmospheric change, collective movement, machine interpretation, and the emotional charge of shared presence. I use computation as a living material, not to illustrate technology, but to make public environments feel unstable, perceptive, and alive.

Biography

Ronen Tanchum builds living protocols for public environments: computational artworks in which bodies, buildings, data, and synthetic nature keep rewriting the image in real time.

He develops large-scale works through Phenomena Labs, his artist-led studio for production, installation, documentation, and long-term stewardship in public and institutional settings.

His projects have been presented at the World Economic Forum, Tel Aviv Museum of Art, Samsung Space Germany, Times Square NYC, Art Blocks, Feral File, Design Museum Holon, Galerie Met Berlin, and other international cultural and public contexts. He is a World Economic Forum Cultural Leader and a member of the OpenAI Alpha Artist Program.

Previous Practice

Before concentrating fully on his current art practice, Tanchum worked in visual effects and interactive media. That experience sharpened his understanding of image systems, simulation, and large-scale visual production. Simulation was initially a way to construct convincing finished images; in his current practice, he redirects it toward systems that remain unfinished—continually altered by site, weather, energy, architecture, bodies, and time.

Selected Earlier Credits

  • Visual effects contribution to Tove Lo's Glad He's Gone, nominated for Best Music Video at the 62nd Grammy Awards (2020)
  • Visual effects contribution to The Walk, shortlisted for Academy Award consideration in Visual Effects (2015–2016)

Selected Exhibitions